After five years offline, the requests to return never stopped.
Omnicidal previously supported a community of over 15,000 players across 16 servers.
This rebuild is deliberate, structured, and focused on long term stability.
Find out more below!
Frequently asked questions
How lethal is combat, is it vanilla damage or boosted
Combat is designed to feel close to vanilla DayZ lethality. Armour helps, but it does not turn you into a tank. If you get hit, you will know about it, and poor positioning is punished.
How does high tier weapon spawning work?
All weapons are obtained through ground loot.
From basic pistols to M4 platforms, everything must be found through exploration and movement
Are rare weapons easy to obtain?
No.
The AS50 and AWM are intentionally scarce. Only a very small number exist on the map at once.
They are designed to be significant finds, not standard loadouts.
Owning one makes you valuable and visible.
Is the best gear locked behind traders or events?
No.
All gear is ground loot. There are no guaranteed event drops or artificial loot crates.
High value equipment exists in limited circulation.
You must move, explore and compete for it.
Can you realistically gear up without finding rare rifles?
Yes.
Standard military rifles such as M4 platforms remain competitive and lethal.
The rare rifles are powerful, but they do not make players invincible.
Positioning, awareness and discipline matter more than owning a specific weapon.
How do drugs work on the server?
Drug production is part of the economy, not a shortcut system.
Supplies must be found through exploration. Greenhouses, residential areas and specific structures contain the materials required. Nothing is handed out.
Growing, processing and moving product carries risk. If you want profit, you must expose yourself.
How does the medical system work?
Medical supplies are not infinite.
Hospitals, clinics and emergency sites are valuable and contested. Advanced medical items require movement and exposure.
If you are injured and underprepared, you will struggle. Medical management matters.
Is base building safe from offline raids?
No base is invincible.
Raiding requires preparation and materials, but if someone commits resources and time, your base can be breached.
Defence planning matters. Location matters. Activity matters.
Can solo players compete with large groups?
Yes.
The economy does not lock progression behind group size.
Movement, stealth and timing allow smaller players to reach the same level of gear as larger teams.
Is this server vanilla or heavily modified?
Core lethality and progression reflect vanilla principles.
Mods exist to support structure and balance, not to inflate durability or introduce unrealistic systems.
The identity remains grounded.
What happens if rare weapons dominate the server?
Circulation is limited intentionally.
Only a small number exist at once. If one group controls them, others know where to focus pressure.
Power draws attention.
How often does the server wipe?
Wipes are not used as artificial hype cycles.
They occur when necessary for long term balance and server health.
Progression is intended to mean something.
How lethal is combat, is it vanilla damage or boosted