EU Based
Low latency. Balanced gunfights. Stable performance.
1PP & 3PP
Switch perspectives freely. You can change between first and third person at any time.
PC Only
Performance and precision.
Competitive by default.
Admins Do Not Play
We enforce rules.
We do not compete.
Lethal Balance
Realistic gear. Real consequences.
We keep equipment grounded and protection balanced.
Plate carriers protect, they do not create invincibility.
There are no bright skins, no inflated armour values, no fantasy builds.
If you take a round, you will feel it.
Conflict By Design
Movement creates opportunity.
Progression requires exposure. High tier weapons, raid materials and key supplies must be found through movement across the map.
This naturally creates engagement and competition between players.
For those who prefer a quieter path, farming, hunting and controlled movement remain viable.
You can reach the same level through discipline or aggression.
Exploration Driven Progression
There is no single high tier zone.
High quality gear is found through ground loot across the map.
Military areas are balanced equally, the north simply contains more volume, not better equipment.
Raiding materials are rare - located in sheds, garages and industrial zones.
Resources are distributed intentionally, you must move to progress.
Raiding Has Weight
Effort equals impact.
Raiding materials must be gathered through exploration and exposure.
There are no instant raid kits or artificial shortcuts.
Breaking into a base requires planning and preparation.
Every raid carries cost and consequence.
24/7 Raiding, choose to be silent or agressive with getting into the enemy base.